Data Filter

While active, a character with a data filter suffers a +2 perception modifier and will not remember anything that occurred later. Data filters can be set to deactivate after a certain length of time (the subject will not remember to turn it off). They are also designed to receive a simple radio signal, transmitted from a hand-held remote (Flux 0) operated by the character’s ‘handler’.

A data filter only prevents the retention of memory received by the user’s own senses. It does not block the functioning of ear recorders, simrigs, eye cameras or other Cyberware recording devices.